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Rfactor 2 mods
Rfactor 2 mods





So different championships (mods) just have to refer on the cars and tracks needed. These championships just need to define which cars are allowed and on what tracks you’re racing. Mods are the championships that the single player career offers you. In their case components are the cars and tracks that you can drive. You could say they use a similar concept. You may still ask: what is a component and a mod anyway? Look at games like Forza Motorsport and Gran Turismo. You can actually just refer to the components you want to use in yout series. You don’t have to put components into it. RFMOD files are can be sort of a container for your components but their main purpose is to install a series.A component consists of your actual files stored in those MAS files.

rfactor 2 mods

  • RFCMP files are the so called components.
  • MAS files are some sort of archive where you put your actual files (textures, models, physics etc) in.
  • Talking about components and mod packagesīefore we get into details how to package your stuff we should talk about the structure in the new packaging system. This tutorial was written for rFactor2 build 60-90, newer builds may behave different and have different processes. We will write another tutorial on this topic later. This tutorial is a how-to mainly aimed for car mods! It does not cover the topics of updating an existing mod. So Stefan Triefellner sat down to summarize his experience. The packaging topic is still very much debated in Modding circles and we figured the available tutorials are not a good point to start. The Packaging is a new feature of rFactor enabling modders to deliver Mods as complete closed packages, that enforce untempered multiplayer racing. Next in our series of tutorials for Modding is the topic of packaging for rFactor2.
  • Alexander Curtis on IFM 2009: Before and after….
  • (CTDP)Dahie on IFM 2009: Before and after….
  • (CTDP)Dahie on rfDynHUD avaliable at github.
  • rfactor 2 mods

    This is the latest developments we want to share with you and so we suggest not to republish every bit in your blog or news. Most of this is not meant as public promotion material. We also like to share some of our experiences we made in the past years of modding.

    rfactor 2 mods

    We show our latest work in progress and Making Ofs. In this blog we present the recent progress on our current projects.







    Rfactor 2 mods